Year 5 Grade Conditions
This is a summary for the website. The Full Conditions and score sheet should be copied by each team from the web links on the Overview page in Competitions.
Grade Manager – Francis van Woerkom - Phone: 341 3333 email: email@example.com
Coaches of teams in this grade should email their contact information to the Grade Manager so that he can be in contact with you during the season if needed. View and print score sheets for this grade using the link on the web page.
Guaranteed Participation - As with all our grades the development of the player and enjoyment of the game are seen as more important than the result. All players will bat and bowl in every match.
- The competition and rules are designed to allow players to have fun and learn the skills required to play cricket, rather than just winning. The spirit and skills of the game and playing in a team should be the highest priority for parents and coaches
This grade is for players in Year 5 at school who are ready to play with a traditional leather ball. The rules follow the Super 8's exactly, other than the safety equipment needed to bat or keep wicket. This enables talented Year 4's or other Year 5 players to also be included during the season. It is split into various sections, the number of which will be determined by the number of teams entering the grade. As with all our grades the development of the player and enjoyment of the game are more important than the result.
Playing Conditions Summary
- Players in Year 5, or talented Year 4's, at the start of the season. Yr 6 or older players require dispensation to play in this grade.
- Start at 9.00 AM
- 8-a-side. If a team carries 1 or 2 extra players then the batting overs should be split as evenly as possible so ALL get to bat. BUT only 8 should field at a time BUT all should get to bowl
- 16m pitch
- 135 - 142g leather ball from Kookaburra, Platypus, Dukes or Cambridge
- Each team has two batting innings of 10 overs each
- Three balls are on the playing field at all times. One ball is bowled while the other 2 balls are set up on small batting tees in readiness for a free hit (see graphic below)
- All bowling from the same end. No one can bowl a third over until all have bowled at least two. Max run up of 8m
- Players can be bowled, caught, stumped, hit wicket and run out. There are no LBWs. A player is also 'Out' if the bails fail to dislodge after the ball has struck either the base of the stumps or any wicket or has passed between two of the stumps. On a free hit, a player can only be out Run Out
- The target number of balls that can be faced by the same batter in a match is 18 balls (unless less than 8 players are in the team). Batters are replaced when they are out but can return in sequence until all the team’s overs are used up. If a batter retires having faced their 18 balls then they may return once all other batters have had two attempts to face their 18 balls. A retired batter may face up to 10 extra balls before they retire again and then cannot return a third time.
(2015 change) The 10 run bonus has been removed but fielding teams will gain 3 runs for every wicket they take.
- Wides and no balls are not re-bowled. Instead, 2 balls are set up on small batting tees and can be hit on the offside as soon as the no ball or wide is given. No penalty run is awarded, just the runs scored off the hit. Free hits can only be hit on the offside, forward of the wicket and as soon as the no ball or wide is signalled or called by the umpire. A wide will be called if outside the cone on the offside or over half way towards the legside cone. Therefore a tighter area is being applied for a legitimate delivery on the legside. Umpires should discuss and agree this before each match and apply it evenly over the whole match.
- A MAX scoring zone (see picture below) exists where any runs scored are doubled. (2015 change) This has been changed to any shot played into the V. This zone starts if the ball passes the bowlers stumps and between the cones at the bowlers end and extends to the boundary, see picture below. There are no fielding restrictions in this zone.
- A fielding exclusion zone also exists, marked by cones or ice cream lids (see below). No player may enter the exclusion zone until after the ball is either hit by the batter, strikes the body or equipment of the batter or passes through to the wicketkeeper. In addition, no fielder can be within 10m of the bowlers stumps until the ball is struck (except for the bowler). If players encroach too early then the umpire will signal and call a 'no ball'.
- Fielders rotate at the end of each over so all get a chance to field in all the positions. The wicketkeeper should change for each 10 over innings and all players should keep wicket on an equal basis throughout the season. Players develop at different rates so all should try every position, especially with the introduction of the hard ball.
- Only natural boundaries – streams, paths, other matches, anything that is dangerous or stops the forward momentum of the ball. If this occurs a four or six is signalled.
- Please make sure the small batting tee is used in this grade
- It is suggested that a ‘go to’ marker is placed 2m from the non-strikers batting crease, as a target for them to back up to (see diagram below). If no run is taken, they must go back to their normal batting crease. The non striker may stand at the ‘go to’ marker whilst the free hit off the tee is being taken. If no run is scored off the free hit they must return to the popping crease.